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The-Real-Syko

Age/Gender: n/a, Male
Location: Ireland
Job: Your Ma

Look out for the Trip.

Newgrounds Stats

Sign-Up Date:
9/29/07

Level: 8
Aura: Light

Rank: Town Watch
Blams: 41
Saves: 152
Rank #: 32,868

Whistle Status: Garbage

Exp. Points: 640 / 710
Exp. Rank #: 46,589
Voting Pow.: 5.03 votes

BBS Posts: 8 (0.03 per day)
Flash Reviews: 69
Music Reviews: 31
Trophies: 0
Stickers: 0

All Flash Reviews

69 Reviews | 18 w/ Responses

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Score: 6
speed-ball

"Meh.."

submission: speed-ball
date: June 22, 2008

It's a sound game, no bugs or anything wrong with it... it's just plain too simple and boring. What motivation is there to keep hitting the ball back? Might have worked in the era of pong.

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Score: 10
Sonic Smash Brothers BETA

"Awesome, awesome stuff."

date: June 15, 2008

I want this on a DS. And then I want a DS. Seriously, this rocks. Still got some bugs to work out, but it's still awesome to play. The challenges and single match modes make for good replay value, too. Controls should have been clearer though, I had to figure out by trial and error that backspace paused the game. Silver and Blaze should be more straightforward to unlock aswell, I had to find out from reviews here that to unlock Blaze you needed to complete 10 minute KO with Silver. I also found a few quite noticeable bugs and problems:
- Flying characters are quite unbalanced, they rack up damage very easily and have few effective attacks
- Some of the front end menu and controls are quite confusing if you're not used to them
- Some of the special attacks don't really do much (eg. Sonic's, Rouge's), charging ones have no indication of when they're ready
- Some random levels have no powerups in them
- Characters sometimes fall through the floor of the arena, especially in Hidden Palace
- In the hidden palace stage of the adventure, you can get up to 150% damage in one go for some unknown reason
- Horizontal control occasionally locks up in mid-air, usually with Super Sonic
- Score isn't saved for 10 minute KO (the record in the game data section always says 0)
- Espio and Mighty only have aerial attack each with nothing significant to compensate for it
- You haven't released the main version yet D<
Still. This game is awesome. I want it's babies.

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Score: 9
Red Faction (1/3)

"Nice start"

submission: Red Faction (1/3)
date: June 14, 2008

Your only problem is that the whole thing looks sidescrolling. A few more angles maybe? Just a suggestion. Good audio work though! 5'd.

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Score: 8
ultimate flash sonic

"Good, not fantastic though"

date: June 13, 2008

He feels like he's carrying a heavy weight, like he's got some serious momentum: He accelerates slowly and stops slowly. He's not light and nimble like he is in the original games. Other than that it's cool =3

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Score: 1
DDR SUCKS

"Wha?"

submission: DDR SUCKS
date: June 11, 2008

Okay, I can see your hatred towards DDR, but did you have to drag Tom Fulp's likeness in aswell? And so, you don't like techno music, are you gonna go up to a big ass nordic dude in leathers that can barely contain the muscles and say that?

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Score: 8
Head Shot Mayhem

"Surprisingly good!"

submission: Head Shot Mayhem
date: June 10, 2008

Given the file size, I went into the game with low expectations, but I was proved definetely wrong. The big zombies scare the crap out of you, especially with the speed of them, and after about day 3 the zombies kinda get to biblical plague numbers. But you lost marks on the graphics: Not great. Stick figure zombies don't quite cut it.

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Score: 10
The Ultimate Audio Tut

"Awesome!"

date: June 8, 2008

Great tutorial man. I thought I had sound figured out, but this showed me things I didn't think you could do with Flash! Well... that I couldn't do with flash.

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Score: 8
Cursor Thief Episode 2

"Advance Wars Tank, nice..."

date: June 8, 2008

Still coulda used some sound effects though. :C

June 8, 2008

Author's Response:

Aye, i thought it would be cool to put it in, sfx are needed. i have to go find the appropriate ones tho.

thanks for the 8!

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Score: 2
TANKMAN 4

"Funny in an "Andy Warhol" kinda way O.o"

submission: TANKMAN 4
date: June 7, 2008

But you're kinda making the Tankmen AND furries look bad here O_o

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Score: 10
Platform Game Tutorial

"Great for noobs! :D"

date: June 7, 2008

As somebody with no experience of ActionScript at all, this worked wonders for me. All the script worked, I now have a guy running around and jumping etc etc, and I think I can figure out how to include more animations, change the key configurations, etc from the ActionScript you gave me.
Although your forum link doesn't work. And I have a bug: when he jumps right on to a particular platform, he falls straight through it O-o
Good tut though!

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